The first United States solo exhibition of the work of architecture-trained artist and curator Anthony Gross.
http://www.kickstarter.com/projects/superfront/anthony-gross-crime-scenes-film-sculpture-design
November 18th 2010 – January 6th 2011 losangeles.superfront.org
SUPERFRONT, a non-profit gallery focused on experiments with architecture, is proud to present the first United States solo exhibition of the work of architecture-trained artist and curator Anthony Gross. A London-based artist, Gross’ work operates across realms of digital and physical production, ranging from animations to furniture objects. Across media, his work investigates relationships between found objects and artifice, between urban hedonism and the ennui of the everyday, between the uncanny and the over-saturation of a globalized familiar.
SUPERFRONT exhibits this work in donated space in Hollywood. Funds will pay for installation of the exhibit and printing of handouts, as well as shipping from London.
At SUPERFRONT LA, Anthony Gross presents his 30-minute film “Kane’s Revolutions,” the 2nd in the artist’s Colombo film series, as well as an installation of mass-manufactured sculptural objects. The film constructs a visual narrative from the London skyline interlaced with found Chinese comics, web browsing, London gang imagery and shared filmic conventions, freely associating between each to create a fast-paced new episode of ‘Columbo.’ Gross describes his Columbo films as ‘an experimental collage of live action, 3D computer animation and personal film fantasy that takes the viewer on a twisted ride through our collective cultural history’.
Anthony Gross: Crime Scenes (Film. Sculpture. Design.) presents this recent film work within the context of Gross’ ongoing work in sculpture and furniture. His series of knotted rope chairs operate in the realm between design and chance, while continuing Gross’ investigation of found objects. Sculptural Units, a modular sculpture that the artist fabricated during an artist residency in Shanghai, develops a language of repetition, control, and variation, which reveals a material logic of Gross’ ongoing play between form and system.
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